Persona Abilities
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Persona Abilities
Magic:
Fire Magic:
Ice Magic:
Lightning Magic:
Wind Magic:
Light Magic:
Dark Magic:
Almighty Magic:
Healing Magic:
Barrier Magic:
Buffs:
Debuffs:
Physical: There are multiple abilities at some levels; they will be mechanically the same, but aesthetically up to you. Add whatever flourish and whatnot you want
Passives:
Fire Magic:
- Agi: Light fire damage to one target
- Maragi: Light fire damage to all targets
- Agilao: Medium fire damage to one target
- Maragilao: Medium fire damage to all targets
- Agidyne: Heavy fire damage to one target
- Maragidyne: Heavy fire damage to all targets
- Ragnarok: Severe fire damage to one target
Ice Magic:
- Bufu: Light ice damage to one target
- Mabufu: Light ice damage to all targets
- Bufula: Medium ice damage to one target
- Mabufula: Medium ice damage to all targets
- Bufudyne: Heavy ice damage to one target
- Mabufudyne: Heavy ice damage to all targets
- Niflheim: Severe ice damage to one target
Lightning Magic:
- Zio: Light electricity damage to one target
- Mazio: Light electricity damage to all targets
- Zionga: Medium electricity damage to one target
- Mazionga: Medium electricity damage to all targets
- Ziodyne: Heavy electricity damage to one target
- Maziodyne: Heavy electricity damage to all targets
- Thunder Reign: Severe electricity damage to one target
Wind Magic:
- Garu: Light wind damage to one target
- Magaru: Light wind damage to all targets
- Garula: Medium wind damage to one target
- Magarula: Medium wind damage to all targets
- Garudyne: Heavy wind damage to one target
- Magarudyne: Heavy wind damage to all targets
- Panta Rhei: Severe wind damage to one target
Light Magic:
- Hama: Medium light damage to one target
- Mahama: Medium light damage to all targets
- Hamaon: Heavy light damage to one target
- Mahamaon: Heavy light damage to all targets
- Samsara: Severe light damage to one target
Dark Magic:
- Mudo: Medium dark damage to one target
- Mamudo: Medium dark damage to all targets
- Mudoon: Heavy dark damage to one target
- Mamudoon: Heavy dark damage to all targets
- Die for Me: Severe dark damage to one target
Almighty Magic:
- Foul Breath: Ailment susceptibility up on one target
- Stagnant Air: Ailment Susceptibility up on all targets
- Megido: Medium almighty damage to all targets
- Megidola: Heavy almighty damage to all targets
- Megidolaon: Severe almighty damage to all targets
Healing Magic:
- Dia: Light heal to one target
- Media: Light heal to all targets
- Diarama: Medium heal to one target
- Mediarama: Medium heal to all targets
- Diarahan: Heavy heal to one target
- Mediarahan: Heavy heal to all targets
- Recarm: Revive KO but with little health
- Samerecarm: Revive KO with moderate health
- Re Parta: Cure status minor ailments to one target
- Me Parta: Cure status minor ailments to all targets
- Amrita: Cure major status ailments to all targets (Down, Dizzy)
- Salvation: Cure major status ailments and heavy heal to all targets
Barrier Magic:
- White Wall: Increase ice resistance for 3 turns
- Green Wall: Increase wind resistance for 3 turns
- Red Wall: Increase fire resistance for 3 turns
- Blue Wall: Increase electricity resistance for 3 turns
- Makarakarn: Reflects a single (non-almighty) magical attack for one ally
- Tetrakarn: Reflects a single physical attack for one ally
Buffs:
- Power Charge: Next physical ability used hits much much harder
- Mind Charge: Next magic ability used hits much, much harder.
- Tarukaja: Increases damage dealt for 3 turns on one target
- Matarukaja: Increases damage dealt for 3 turns on all targets
- Rakukaja: Decreases damage taken for 3 turns on one target
- Marakukaja: Decreases damage taken for 3 turns on all targets
- Sukukaja: Increases overall speed for 3 turns on one target
- Masukukaja: Increases overall speed for 3 turns on all targets
- Heat Raiser: Casts Tarukaja, Rakukaja and Sukukaja on one target
Debuffs:
- Tarunda: Decreases damage dealt for 3 turns on one target
- Matarunda: Decreaes damage dealt for 3 turns on all targets
- Rakunda: Increases damage taken for 3 turns on one target
- Marakunda: Increases damage taken for 3 turns on all targets
- Sukunda: Decreases overall speed for 3 turns on one target
- Masukunda: Decreases overall speed for 3 turns on one target
- Debilitate: Casts Tarunda, Rakunda and Sukunda on one target
Physical: There are multiple abilities at some levels; they will be mechanically the same, but aesthetically up to you. Add whatever flourish and whatnot you want
- Cleave/Skewer/Bash: Light physical damage to one target
- Swift Strike/Gale Slash: Light physical damage to all targets
- Kill Rush/Assault Drive: Light physical damage to one target 1-3 times (roll off)
- Rampage: Light physical damage to all targets 1-3 times (roll off)
- Fatal End/Power Slash/Black Spot: Medium physical damage to one target
- Heat Wave/Blade of Fury: Medium physical damage to all targets
- Heaven's Blade/Rainy Death: Heavy physical damage to one target
- Akasha Arts/Myriad Arrows/Vorpal Blade: Heavy physical damage to all targets
- God's Hand/Primal Force: Severe physical damage to one target
- Poison Skewer: Medium physical damage with a chance of Poison on one target
- Virus Wave: Medium physical damage with a chance of Poison on all targets
- Hysterical Slap: Medium physical damage with a chance of Rage on one target
- Crazy Chain: Medium physical damage with a chance of Rage on all targets
- Muzzle Shot: Medium physical damage with a chance of Silence
- Seal Bomb: Medium physucal damage with a chance of Silence on all targets
- Skull Cracker: Medium physical damage with a chance of Confusion on one target
- Mind Slice: Medium physical damage with a chance of Confusion to all targets
- Vile Assault: Heavy physical damage to one target, Severe if the target is Down
Passives:
- Counter: 20% chance of a reflecting a physical attack
- Counterstrike: 30% chance of refelcting a physical attack
- High Counter: 40% chance of reflecting a physical attack
- Endure: Survive an attack that would be a KO, barely, once per battle
- Enduring Soul: Survive an attack that would be a KO with medium heal, once per battle
- Resist Poison: Halves success range of opposing Poison checks
- Resist Rage: Halves success range of opposing Rage checks
- Resist Silence: Halves success range of opposing Silence checks
- Resist Confusion: Halves success range of opposing Confusion checks
- Fast Heal: Recover from Ailments in two turns
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